It Takes Two Sweeps Top Prize at the Game Awards 2021, Japanese games also score



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Like every year, what has been dubbed the Oscars of the video game industry is back: the Game Awards.

This year, the show was back in person in Los Angeles on December 9 at the Microsoft Theater for the first time since the start of the COVID-19 pandemic.

As always, the show also aired online, and the YouTube stream alone on December 10 saw over three million views.

The evening included VIP performances, such as Sting, Marvel superstar actor Simu Liu and famous actor Giancarlo Esposito.

The event was started in 2014 by host Geoff Keighley, a former journalist. It includes entertainment, announcements of new games, and awards for the year’s top performing video games across multiple categories.

Keighley kicked off the extravagance by saying in his opening speech, “It’s so amazing to be back on stage at the Microsoft Theater.”

Among the main announcements of the evening was the release in early 2022 of the live-action Halo Series, the popular Among us VR game, and Dune: the war of spices slated for release on PC in 2022 as a spin-off of a real-time strategy game.

The game of the year is always the most anticipated award. This year the title was won by It takes two, published by Hazelight Studios and published by Electronic Arts (EA).

In a line-up often dominated by the usual big names such as Sony Interactive Entertainment, CAPCOM and Square Enix, among others, It takes two by Hazelight, an independent company, is sort of a unicorn.

Swedish game director Josef Fares took the stage in visible jubilation after hearing the announcement: “I want to thank my great team, I couldn’t do anything without them,” he exclaimed.

The play is an adorable take on a couple trying to mend their relationship. They turn into dolls and have to overcome a series of challenges and tasks.

Forza Horizon 5 (Playground Games / Xbox Games Studios) the popular driving game took home the most awards of the night, taking home awards for best audio design, best sport / racing, accessibility innovation .

A few Japanese games have also been recognized. NieR Replicant ver.1.22474487139 by Square Enix wins the award for best score and music by composer Keiichi Okabe. Final Fantasy XIV Online (also by Square Enix) received the award for Best Continuing Support and Best Community Support. It is considered to be one of the most popular sagas to launch in video games in the world.

Final Fantasy XIVDeveloper Cameron Turner thanked the organizers for the recognition, stating, “There is an amazing team who put their hearts into the game, bringing new, memorable stories to our fans, many thanks to Final Fantasy XIV, j can’t wait to see what will happen in the future.

He elaborated with a message for fans of the game: “The biggest thank you goes to our community, they are our lifeblood and we are so happy that you continue to support us.”

Other notable mentions from Japan include Tales of the Ascension, published by Bandai Namco Games, which received the award for best RPG (role-playing game) and Guilty Equipment – Strive, by Arc System Works, which received the award for best fighting game.

Infinite halo by Xbox Game Studios, which just released on December 8 after much anticipation and a beta, received the Players’ Choice Award.

Video games as a sector are booming. According to Newzoo, the market is on track to surpass the $ 200 billion mark by 2023. To put it in context, the video game industry is now more important than television, movies and music combined. The global film industry, for example, first hit $ 100 billion in gross revenue in 2019.

With the popularity of full-screen video games at the Game Awards, it’s safe to say that the gaming boom isn’t going to end anytime soon.

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Author: Arielle Busetto

(Click here to read the article in Japanese.)


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